Must. Resist. Civilization VI…

It is Sunday morning *yawns*, and I am currently wading though unity basics while cobbling together a first-pass prototype. Trying to keep things simple. Fighting the urge to think too far ahead. (Also fighting not to give up and play Civ VI instead psyduck)

I have put up some basic scaffolding, which includes stuff like scene changing, story loading, and general chaining together of things that I hope will feel like a cohesive experience soon. Am also adding a layer of our own story engine customisations to Inkle Studio’s wonderful open source Ink.

Soon, I’ll need to switch into some Mel-style story telling to fill in the gaps and glue all of Sam’s funny story snippets together. That will let us test out the initial feel and pacing. In my head, I’m not sure if it’s ‘fun’ yet, but it’s easier to think clearly when you have playable thing in front of you rather than an abstract plan on paper.

Looking forwards to seeing how it turns out!

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